package com.itheima_07;

import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

public class PictureFrame extends JFrame {

    private int[][] datas = {
            {1, 2, 3, 4},
            {5, 6, 7, 8},
            {9, 10, 11, 12},
            {13, 14, 15, 0}
    };

    //定义移动成功后的数组
    private int[][] winDatas = {
            {1, 2, 3, 4},
            {5, 6, 7, 8},
            {9, 10, 11, 12},
            {13, 14, 15, 0}
    };


    //定义两个int类型的变量，用于记录0号图片的位置
     private int x0;
     private int y0;

     //定义上左下右，求助，重置按钮
    private JButton shangButton;
    private JButton zuoButton;
    private JButton xiaButton;
    private JButton youButton;
    private JButton qiuzhuButton;
    private JButton chongzhiButton;

    //定义面板
    private JPanel iamgePanel;

    public PictureFrame() {
        //用于窗体的基本设置
        initFrame();
        //二维数组元素打乱
        randomData();
        //窗体上组件的绘制
        paintView();
        //绘制按钮添加事件
        addButtonEvent();
        //设置窗体可见
        this.setVisible(true);
    }

    //判断移动是否成功
    public boolean isSuccess() {
        for (int i = 0; i < datas.length; i++) {
            for (int j = 0; j < datas[i].length; j++) {
                if (datas[i][j] != winDatas[i][j]) {
                    return false;
                }
            }
        }
        return true;
    }

    //移动成功的操作
    public void success() {
        datas = new int[][]{
                {1, 2, 3, 4},
                {5, 6, 7, 8},
                {9, 10, 11, 12},
                {13, 14, 15, 16}
        };
        shangButton.setEnabled(false);
        zuoButton.setEnabled(false);
        youButton.setEnabled(false);
        xiaButton.setEnabled(false);
    }
    //移动的图形重新绘制
    public void rePaintView() {
        //移除面板上所有的组件
        iamgePanel.removeAll();

        //遍历二维数组,得到图片编号
        for (int i = 0; i < datas.length; i++) {
            for (int j = 0; j < datas[i].length; j++) {
                //创建JLable对象,加载图片资源
                JLabel imageLable = new JLabel(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\" + datas[i][j] + ".png"));
                //调整图片的位置
                imageLable.setBounds(j * 90, i * 90, 90, 90);
                iamgePanel.add(imageLable);
            }
        }

        //重新绘制窗体
        iamgePanel.repaint();

    }

    //绘制按钮添加事件
    public void addButtonEvent() {
        shangButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
//                System.out.println("上");
                //边界处理
                if (x0 == 3) {
                    return;
                }

                //位置交换
                datas[x0][y0] = datas[x0 + 1][y0];
                datas[x0+1][y0]=0;
                x0=x0+1;

                //判断移动是否成功
                if (isSuccess()) {
                    success();
                }
                //调用重绘的方法
                rePaintView();
            }
        });
        zuoButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
//                System.out.println("左");
                //边界处理
                if (y0 == 3) {
                    return;
                }

                //位置交换
                datas[x0][y0] = datas[x0 ][y0+ 1];
                datas[x0][y0+1]=0;
                y0=y0+1;

                //判断移动是否成功
                if (isSuccess()) {
                    success();
                }

                //调用重绘的方法
                rePaintView();
            }
        });

        xiaButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
//                System.out.println("下");
                //边界处理
                if (x0 == 0) {
                    return;
                }
                //位置交换
                datas[x0][y0] = datas[x0 - 1][y0];
                datas[x0-1][y0]=0;
                x0 = x0 - 1;

                //判断移动是否成功
                if (isSuccess()) {
                    success();
                }

                //调用重绘的方法
                rePaintView();
            }
        });

        youButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
//                System.out.println("右");
                //边界处理
                if (y0 == 0) {
                    return;
                }
                //位置交换
                datas[x0][y0] = datas[x0 ][y0- 1];
                datas[x0][y0-1]=0;
                y0 = y0 - 1;

                //判断移动是否成功
                if (isSuccess()) {
                    success();
                }
                
                //调用重绘的方法
                rePaintView();
            }
        });
        qiuzhuButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
//                System.out.println("求助");
                success();
                //调用重绘的方法
                rePaintView();
            }
        });
        chongzhiButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
//                System.out.println("重置");

                datas=new int[][]{
                        {1, 2, 3, 4},
                        {5, 6, 7, 8},
                        {9, 10, 11, 12},
                        {13, 14, 15, 0}
                };
                randomData();
                rePaintView();
                shangButton.setEnabled(true);
                shangButton.setEnabled(true);
                zuoButton.setEnabled(true);
                youButton.setEnabled(true);
                xiaButton.setEnabled(true);
            }
        });

    }

    //二维数组元素打乱
    public void randomData() {
        Random r = new Random();
        for (int i = 0; i < datas.length; i++) {
            for (int j = 0; j < datas[i].length; j++) {
                int x = r.nextInt(datas.length);
                int y = r.nextInt(datas[i].length);

                int temp = datas[i][j];
                datas[i][j] = datas[x][y];
                datas[x][y]=temp;
            }
        }

        //记录0号图片的位置
        wc:for (int i = 0; i < datas.length; i++) {
            for (int j = 0; j < datas[i].length; j++) {
                if (datas[i][j] == 0) {
                    x0=i;
                    y0=j;
                    break wc;
                }
            }
        }
        System.out.println(x0+","+y0);
    }

    //窗体上组件的绘制
    public void paintView() {
        //标题图片
        JLabel titleLable = new JLabel(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\title.png"));
        titleLable.setBounds(354, 27, 232, 57);
        this.add(titleLable);

        //定义一个二维数组,用来存储图片的编号
      /*  int[][] datas = {
                {1, 2, 3, 4},
                {5, 6, 7, 8},
                {9,10,11,12},
                {13,14,15,16}
        };*/

        //创建面板
         iamgePanel = new JPanel();
        iamgePanel.setBounds(150, 114, 360, 360);
        iamgePanel.setLayout(null);
        //遍历二维数组,得到图片编号
        for (int i = 0; i < datas.length; i++) {
            for (int j = 0; j < datas[i].length; j++) {
                //创建JLable对象,加载图片资源
                JLabel imageLable = new JLabel(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\" + datas[i][j] + ".png"));
                //调整图片的位置
                imageLable.setBounds(j * 90, i * 90, 90, 90);
                iamgePanel.add(imageLable);
            }
        }
        //把面板添加到窗体上
        this.add(iamgePanel);

        //动漫参照图
        JLabel canzhaotuLabel = new JLabel(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\canzhaotu.png"));
        canzhaotuLabel.setBounds(574, 114, 122, 121);
        this.add(canzhaotuLabel);

        //上下左右,求助，重叠按钮
        shangButton = new JButton(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\shang.png"));
        shangButton.setBounds(732, 265, 57, 57);
        this.add(shangButton);

         zuoButton = new JButton(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\zuo.png"));
        zuoButton.setBounds(650, 347, 57, 57);
        this.add(zuoButton);

         xiaButton = new JButton(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\xia.png"));
        xiaButton.setBounds(732, 347, 57, 57);
        this.add(xiaButton);

         youButton = new JButton(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\you.png"));
        youButton.setBounds(813, 347, 57, 57);
        this.add(youButton);

         qiuzhuButton = new JButton(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\qiuzhu.png"));
        qiuzhuButton.setBounds(626, 444, 108, 45);
        this.add(qiuzhuButton);

         chongzhiButton = new JButton(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\chongzhi.png"));
        chongzhiButton.setBounds(756, 444, 108, 45);
        this.add(chongzhiButton);

        //展示背景图
        JLabel backgroundLabel = new JLabel(new ImageIcon("E:\\java\\javaTest\\itheima-picture-puzzle\\images\\background.png"));
        backgroundLabel.setBounds(0, 0, 960, 530);
        this.add(backgroundLabel);
    }
    //用于窗体的基本设置
    public void initFrame() {
        //窗体大小
        this.setSize(960, 565);
        //窗体标题
        this.setTitle("动漫拼图");
        //窗体居中
        this.setLocationRelativeTo(null);
        //窗体关闭时，退出应用
        this.setDefaultCloseOperation(3);
        //窗体位于其他窗口之上
        this.setAlwaysOnTop(true);
        //取消窗体默认布局
        this.setLayout(null);
    }
}
